Cheap Sheep Games
Thematic strategy board games at its best
Crimopolis is a fast-paced strategy board game about bean-shooters, chippies and dough in a city where nothing counts but underground influence. Set in 1926, your aim is to become the most prestigious gangster. You recruit criminals, explore the city, execute illicit jobs, ambush others and take over their assets. News reporters get in the way, but fortunes balance it. Crimopolis is an easy to learn tabletop game for 2-5 players aged 12+, has few rules and creates moments that stick in memory.
Our latest game Castleshire is designed by Till Peters; release planned for November 2021.
Enter the middle ages of a mystical kingdom where the royal majesty is obsessed with building the perfect castle. That obsession leads to the erection of many magnificent buildings in a land that will be remembered as Castleshire: the kingdom of the thousand castles. As a rising master-builder, you dream of leaving a lasting legacy. You compete in building the chambers of the majesty’s perfect castle. You are driven by only one goal: become the most famous master-builder of all time.
Cheap Sheep Games is new in the tabletop industry, and all of it just happened by accident. The work on our award-winning game Crimopolis started in 2013. It turned into a serious adventure since then. It is on sale now. Our new game Castleshire will come to market in 2021. We also work on another cooperative strategy board, planned to be released in 2022.
We are a New Zealand based Indie game publisher. Sven Obermaier is the founder of Cheap Sheep Games. He's a board game designer. Sarah Blackburn was the lead play tester of Crimopolis and was as deeply involved in the game development as Sven himself. Jan Willert is a game developer and the helping hand if everything else fails. Rebekah Farr is our illustrator for Castleshire. Sam Rodger was our illustrator for Crimopolis.
Our games are dear to our hearts and we love to share our experience. We are grateful for the support we get from friends, other game designers, local businesses and most importantly, the many, many players who put us to the acid test.