Cheap Sheep Games
New Zealand based publisher of well-themed strategy board games
We concentrate on one game series only: Crimopolis.
Crimopolis is a fast-paced and fun board game about bean-shooters, chippies and dough in a city where nothing counts but underground influence. Set in 1926, your aim is to become the most prestigious gangster. You recruit criminals, explore the city, execute illicit jobs, ambush others and take over their assets. News reporters get in the way, but fortunes balance it. Crimopolis is an easy to learn tabletop game for 2-5 players aged 12+, has few rules and creates moments that stick in memory.
Crimopolis has a built-in system of adjusting the strategy depth and complexity. We call it evolution. Whether you like lightweight games or heavy games, Crimopolis offers a wide range of complexity choices.
The core game of Crimopolis introduces you to the world of crime as it may have happened in the 1920s and lays the cornerstones for a deeper game play. Evolutions open doors to the darker underground world with more crime and all sorts of illicit activities. They add completely new game play aspects with additional rules, strategies, material and challenges. Every evolution has its own theme to suit the taste of different players.
Cheap Sheep Games is new in the tabletop industry, and all of it just happened by accident. Working on Crimopolis started in 2013. It turned into a serious adventure since then. The game is in its pre-manufacturing stage and will be published before Christmas 2019.
We are a New Zealand based Indie game publisher consisting of locals from Christchurch: Sven Obermaier is the founder of Cheap Sheep Games. He's a board game designer. Sarah Blackburn is a co-designer and the lead play tester and as deeply involved in the game development as Sven himself. Jan Willert is a game developer and the helping hand if everything else fails. Sam Rodger is our illustrator.
Crimopolis is dear to our hearts and we love to share our experience. We are grateful for the support we get from friends, other game designers, local businesses and most importantly, the many, many players who put us to the acid test.